Locative Game, Game Room, Hammer Museum (2012)
“[T]he sound artist and locative media practitioner Samara Smith designed Chain Reaction (2006), a locative game with the goal of sensitizing players to the disappearance of independent enterprises in New York City…This urban game requires the participants to change direction each time they encounter a pedestrian carrying a particular consumer item. For example, one rule set requires that the players change directions each time they see a Starbuks coffee cup or Barnes and Noble bag. Participants are released and allowed to walk in any direction they choose only when they encounter an independent bookstore or music seller. Maps of each walk reveal difference in various neighborhoods around New York. A fun and participatory way to explore and map urban spaces, this game’s type of investigative rules set holds interesting potential for community-based documentary projects.”Boal Quote from: The Rainbow of Desire (12)
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