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Tell-A-Commute

Tell-A-Commute is a crowdsourced neighborhood photo diary documenting the collective observations of New Yorkers on their daily commute. Through a series of interactive text messaging, commuters are invited…

COMMotion

COMMotion, an augmented reality tour set in the Queens Museum’s Panorama, examines NYC through the lens of the daily commute. Participants hold up smartphones or tablets at spots…

Architextour

Architextour is an interactive, self-guided walking tour that explores NYC through text messages, as a way to reappropriate a technology of distraction and help people engage more with…

Occupied

Sound Walk (Work in Progress) Occupied is a site-specific soundwalk to be experienced in Zuccotti Park in Lower Manhattan. Participants will explore the plaza listening to sounds from…

Curb Exchange

Curb Exchange is a self-guided audio- and print walking tour of the Wall Street financial district in New York City. Through a series of short walks and an accompanying…

Chain Reaction

Locative Game, Game Room, Hammer Museum (2012) “Samara Smith’s Chain Reaction (Westwood) (2012) is a particularly relevant example of how games in public space, also known as “big…

Wear and Tear

Site-specific Non-linear Narrative (2007-2008) Wear And Tear is a site-specific, mixed-media public art storytelling project based in New York City’s Garment District. Designed by Suyin Looui, Samara Smith, and…

Anyplace, Brooklyn

Sound Walk (2007) “Part art project, part history lesson and part contemporary social criticism.” (The Brooklyn Paper) Anyplace, Brooklyn is an audio walk that mixed documentary sounds, interviews and guided observation…